We are a young studio and crazy about details. So we tend to polish our stuff, be it animations, controls, physics or that one pixel in the interface that just didn't seem right. We like our games with a touching story and deep, fast-paced gameplay.
You find those qualities in RPGs, Action-Adventures, Beat'em Ups, and all kind of genres, really. So we think: why not simply mix up those genres and create something new? And since we all grew up in the 16bit area, we add some good ol' 2D sprite art on top. That's what we do in a nutshell.