The game takes inspiration from old 6th generation console games that place an emphasis on exploration, platforming, and puzzle solving. Some of which are Jack and Daxter, Rayman 2, and the classic Legend of Zelda series. While the world is smaller and the puzzles simple, Nocveil still hopes to capture the same adventurous feeling these games gave us so many years ago.
This game has different environments to explore, enemies and obstacles to avoid and battle, small puzzles to solve, mini dungeons to explore, puzzle minigames, raptor racing minigames, and a final boss battle. Being a small scale game, it doesn't sound like much, but I want to make a quality game rather than a large bug riddled mess.