Adrift over endless dark seas, a young man spies faint light on the horizon. Approaching slowly closer, an island takes shape. A strange and beckoning hotel looms at its peak. The hotels latest guest has finally arrived.
Soultel was my take on a walking simulator, with some mild platforming. It was an ambitious undertaking for myself, and while I fell short on my goals for the project, I present this to you as a proof of concept. Be aware that the game in its current state is fairly broken.
The art was truly a labour of love. At some point if Im able, I would love to explore this idea further.