This game is an early concept for a future game. Based around a dystopian futuristic city that is set in a world that is slowly falling to pieces. The first level is set in the slums of the city, which is made up of the old world remnants. Use these buildings to obtain the objects and make it to the end of the level.
Objective: Collect the 4 objects then proceed to the end of the level.
All feedback is much appreciated as this is a concept build and would like any tips or things youd like to see added.
More info Twenty38 Game
Controls: Movement - Arrow Keys Jump - Space Crouch - Ctrl (Hold to drop through platforms) Menu - Esc
The team so far: * Patrick Tubman - Game Design // Programmer * Matthew-Rhys Pinto De Menezes - Game Design // Level Design * Bradley Millen - Game Design // Game Art // Level Design * Leo Chou - Concept Art
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